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Nipah Virus Outbreak in Kozhikode, Kerala, India

On May 5th, 2015, in a village area of Kerala, India, a person named Mohammad Sabith(23) died of fever. He was admitted in the hospital. The Health department of the State of Kerala did not expect what was coming to hit them. Two weeks later, his brother was also seen showing the same symptoms. He too was admitted in the hospital. One of the elder lady in the family also got sick. This time the Health department became alarmed and they took the blood samples of the patients. They did not collect the blood sample of the first patient since they had no clue about the cause behind his death. They send the samples to Department of Virus Reasearch, Manipal Academy of Higher Education. The Health Department did not stop there. They took extreme care in isolating the patients and stopping any chance of spreading this virus.

On May 20th, 2018, the result from Manipal came which showed that the outbreak was nothing but Nipah virus. By this time the death toll has increased. One of the nurse w…

Train Fever 2014 Gameplay | Game Guide to Train Fever Simulation Game

 First of all, this game is good. I would say in the category of rail road games Train Fever is one of the best if not the top one. This game guide is basically the stuffs I had understood from playing the game Train Fever. This game is basically about building and running a rail road empire successfully.
So here are my tips.. 

ð  Build your Cities
Cities are the basic pillars of having more passengers. The more the number of people living in a city, the more the passengers that city can provide. So your sole aim should be to grow your cities. The first thing to do is connect the city with another city using a rail road. You could also connect cities using bus and tram routes but I would say that wouldn’t be much fun. If the towns are too close you might opt for running buses between them. The buses have good speed lately in the game. Another way to build your city is to supply goods to the city. There are four kinds of goods available in the game. They are Oil, Timber, Coal and Iron. Coal and Iron are both required to produce steel. Make sure that each city gets at least one kind of goods.

ð  Run Trains in Both Directions
In other words, run trains up and down rather than assigning a single train for a route. Assign multiple trains to a route that connects 4 or 5 cities up and down. Make sure two tracks are used for this route and at the last station on each end, create a link between those two tracks so that trains can switch tracks when changing directions from the last station. Running trains in this way can hugely increase your profit as these trains will work tirelessly in a group to bring down the frequency of travel duration. Anything in the range of 3 or 4 minutes of frequency is all you need.

ð  Place the Railway Station in the Heart of City
This thing is very important as more than half of passengers reach the station by walking. So you don’t to increase their travel time by placing the railway station far away. I would place the station connected to a road near the green zone where more residents are there. Make sure both side of station have road network. Before you place the track connect a road to the other side of station as the game progresses, it will be difficult to place roads there. Also the area near railway station gets developed fast.

ð  Create Feeding Lines to Trains
Create a feeding line to the railway station. This can be either a tram route or a bus route. Connect the brightest spots of residents, commercial center and leisure center to the railway station using road network. These feeding lines make profit during the early stages of game but as the game progresses you might need to readjust the stops in these routes as cities develops.

ð  Reduce Goods Delivery Time
At first the goods delivery time can be around 15 minutes or so but as the game progresses, you need to bring it down under 10 minutes. If the goods delivery time is more, the industry chain will cease to produce goods. This works in the case of passengers as well.

ð  Destroy the Roads Between Cities
This of course is a cheat. By destroying the roads between cities, people are forced to use your travel network. But this does not have much effect on the passenger numbers.

ð  Late Game Issues
After 1950 Train Fever is a different game. You will start to notice a decline in the number of passengers even in the most economic routes. This presents a new scenario to the players. You will have to choose between speed of trains and their running costs. Trains become costlier as time progresses. At this stage it would be better to run trains between cities that are spaced much distance apart. Cities that lie close doesn’t provide much passengers because most of the people have cars and they would use their private vehicles if your travel network is not fast. So you might want to bring down the frequency to 3 minutes or less. This can be done by running more trains in a route.  You also want your cities to be developed before 2000. I usually have around 700 people average in most of the cities by the year 1950. This is done by connecting all the cities with at least one train route by the year 1900. My most profitable lines generates a profit of 10 million. The travel time in that route is 4 minutes and I have 5 trains running in that route up and down connecting 5 cities. The passenger number in any single train will always be more than hundred.




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